What if learning history were an adventure?
Civic Heritage Quest engages young people (16–26) with cultural heritage through gamified digital and virtual quests that build civic awareness, digital skills, and social competences.
What if learning history were an adventure?
The project trains youth workers and educators in quest-based digital learning and develops a mobile app and web platform featuring 18 interactive cultural heritage quests.
What if learning history were an adventure?
By combining cultural education with digital innovation, Civic Heritage Quest promotes active citizenship, intercultural dialogue, and social cohesion through accessible online and offline learning experiences aligned with European priorities in digital transformation, civic awareness, and cultural understanding.

Civic Heritage Quest engages young people aged 16–26 with cultural heritage through gamified digital and virtual quests that combine storytelling, puzzles, and interactive challenges. The project develops educator training, a mobile app, a web platform, and 18 cultural heritage quests to strengthen civic awareness, digital skills, social competences, intercultural dialogue, and social cohesion.

Partners

The project partners are European non-profit and education-focused organisations with strong experience in culture, heritage, civic education, gamification, youth inclusion, study abroad, and international cooperation. Together, they bring expertise in Erasmus+ projects, non-formal learning, community engagement, cultural heritage, and innovative educational methods for diverse learners and local communities.

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